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Wednesday, August 20th, 2008
5:56 pm - GenCon trip
I've finally got some stable internet and a bit of time to blog, so here's the whole story of my trip thus far.

Thursday: I flew out of SFO. From our place in Daly City, it's much more convenient to go to SFO, but Southwest doesn't fly to quite as many places from there. I had a short layover in Las Vegas, before we went on to Indianapolis. Kind of fun, being in Vegas for a little while. The airport has slot machines and ads for the Vegas shows, so you still get some of that spirit. The downside is, all the while I was in Indianapolis, I kept getting confused and forgetting I wasn't in Las Vegas.
On the way to Indy, I sat next to another guy going to the con for the first time, and we chatted for a while. He was from Oakland. I need to remember to get together with him; he was pretty nice, and I'm sure he had a crazy time at GenCon. Once I got to the con, I got together with SlugFest right away, and the rest of the day was demos and playtesting. SlugFest did really well, especially for a Thursday - Red Dragon Inn 2 created some big buzz, and we were regularly moving tons of product. On the other hand, I didn't see much of the con, and that was a trend that would continue for the rest of the convention. Working the con is definitely different than just attending. I got to meet Geoff, Yvonne, Dave, Mary, Joe, and some others, but I felt like I had known everyone for years. SlugFest has a good crew, and like I told Cliff on Sunday, I think one of our real business assets is that we're nice, approachable people. (Although I found J.D. to be a bit of a know-it-all, but nothing huge. I just figured it wouldn't be a good blog post if I didn't find something to complain about.)

Friday: A full day of demos, and a quick run to Steak n' Shake. It's sure a different atmosphere from doing KublaCon or Phoenix ConGames; people come to GenCon looking for new and exciting things to try, so they're very open to trying a good-length demo and picking up the game right there if they have fun. It's very rewarding to have people come up and tell us how much they love our games - and I wasn't even involved in any of the current crop!
After dinner, I went to explore the con a bit. I got a little depressed, but then things picked up. My first stop was the Fantasy Flight Games demo area, where I encountered the annual 12-player game of Twilight Imperium. I tried to get into a friendly conversation with one of the people there, and asked if this was the game that Mike Evans runs every year. I had make a mistake - the game is actually run by Mike Zebrowski - and guess who I was talking to. Now, here's the big thing. A decent person responds, "Actually, it's probably me you're thinking of. My name's Mike Zebrowski, I've been doing this for a few years. Nice to meet you!" An asshole says "No. Wrong. No." FFG really needs to dump Mike Z. He may take some playtesting pressure off them, but he's not a good official face of the company.
So I got in a bad mood, and wandered off around the open boardgaming. There were a lot of events in the board game hall, but they all felt strange...Mary helped me define it as 'elitist'. You had middle-aged men with elaborate layouts for their favorite systems (nearly all of which went out of print sometime in the 80's). Whereas what I enjoy is the discovery of the new...constantly moving from game to game, realizing that nothing is the final, greatest game I'll ever play. But I just couldn't get into anything.
Finally, I encountered some guys who were setting up the World of Warcraft boardgame, chatted them up, and learned that they were opening it for the first time and had no idea how to play. Well, if there's one thing I love, it's teaching games. I sat down with them and ran them through the basics of the game, especially the quite-confusing combat section. It's one of those games where it's really hard to understand by reading, but very easy to learn by playing. I had to leave halfway through, but it was a rewarding experience. I mean, I know that, if I hadn't been there, they would have been leafing through the rules, still stuck on turn 2, and probably pretty frustrated as they tried to figure out how it all worked. In a very direct fashion, I helped people have a good time.

God, I'm screwed up. I do demos for eight hours, and to relax from that, I go to open gaming and do demos for other peoples' games.

Saturday: The busiest day of the con was really good for SlugFest; we sold out of Red Dragon Inn 2 in the late afternoon. Someone mentioned something to me later - that the way they heard to do it was to bring enough games that you leave with one. You want to know that you didn't miss a sale. Good, but not realistic, and I think business platitudes like those are dangerous. Whenever you stock product, you have to have an acceptable amount of stockout risk. Unless you stock an infinite amount of product, there's always some risk that you'll have to turn away a sale. The question is, how much stockout risk are you willing to take, versus the cost of shipping and storing the extra product? With that in mind, I think SlugFest made a good decision, and I didn't mind running out of RDI2 late Saturday. It left a few people frustrated, certainly, but hopefully it left more people impressed with our sales and excited about picking up a copy at their local store.
After doing all the demos, we met up with some people from Smirk and Dagger, Cheese Weasel Logistics, and Your Move Games, for pizza and chatting. SlugFest is part of this sort of circle of small game publishers, and I think that really presents some nice contacts and opportunities for us.
From there, the RPG.net meetup in the Embassy Suites. It was really fun - it was basically just like the forums. We all shared our names and usernames, then sort of broke off into different circles around the room - different forums and threads, you might say! And just talked about whatever we thought of. I haven't had the greatest luck at these in the past (the KublaCon BoardGameGeek meetup, for example, was too noisy to really converse) so this was nice.
After that, I went to open gaming, did a demo of Red Dragon Inn, and then, just like the night before, I found some guys who were opening Shadows over Camelot, and had no idea how to play. I taught them a bit of the game, got them used to some strategy, and we had a lot of fun. Again, if I hadn't been there, they'd be confused by the rules and angry with the game by the night's end, I think. They didn't even know it was a cooperative game!

Sunday: Packing and demos. Right before the dealer's hall closed, there was a sudden throng of people lined up at our booth, and I realized that -we- were the last-minute purchase of a lot of these people. I mean, think about that - they were excited enough by us that they remembered who we were, and just before GenCon closed, they skipped all the other booths and anything else they could have done just to buy SlugFest product. How cool is that? We got the booth taken down in record time, then it was off to the airport for me. I actually ran into Jeff from SlugFest, and sat with him on the plane - he was going to Chicago to transfer to Oakland, and I was going to Chicago to stay with my brother for a few days. On the flight, we hashed out some better ideas for Galactic Senate; I think we've got a real winner here, once we get our ideas better a bit more. I feel like I've got some better focus now; I talked to Cliff and had him identify what I could be best working on. Before I think I was worried that anything I did would just fall apart and be useless before it actually got published; knowing that Cliff is actually interested in what I'm doing goes a long way toward me getting it done.

Monday: Mostly, I slept. It was pretty exhausting. Jeremy has started playing The Ur-Quan Masters, an open-source port of Star Control II. It's an awesome game, and free! Go get it!

Tuesday: Jeremy and I went to a vegan restaurant (good food, but it tries too hard, with big pictures of cows and chickens labeled 'mercy' and 'compassion'), and went across the street to The Boring Store, which is definitely NOT a spy and secret agent warehouse which sells things such as wigs, hidden pens, and right-angle telescopes in order to benefit an educational charity. It's definitely not that, and I definitely did not buy a notebook with a hidden pencil so I can start writing down random thoughts that cross my mind.
I also picked up a sore throat.

Wednesday: I'm still feeling under the weather, but I should be healed by the time I have to get back to work. I'm trying to take it easy, while still enjoying the time here with Jeremy.

I'll say more when I have more to say!

current mood: sick

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Monday, August 11th, 2008
1:10 pm - Doc-tor
I've been having a heck of a time finding a good doctor in the city. Anyone got any recommendations? I went through a whole list of people my insurance covered, and most of them were wrong numbers, not taking new patients, whatever.

I finally got into one today, and well...it's complicated. The staff was great - they asked questions, allowed me time to formulate responses, and made me comfortable with sharing my medical concerns. The doctor was professional, knowledgeable, and I liked his attitude - he trusted me to know my own body, but also wasn't afraid to be a medical professional and tell me what I needed to do. I trusted his advice and diagnosis, and that's the most important part. But the whole office was just horrible, dirty, dingy, smelled of mold, cluttered with old equipment from the seventies. I mean, everything I interacted with was clean and sterilized, but the whole place just needs new carpet, paint, and a big 'ol shot of bleach.

It's disappointing - I'd definitely see this doctor again (and I'm going to use his referrals), except that I just don't feel comfortable in his office. It's kind of the opposite of Dr. Arcilla, who I saw before and was unhappy with - his office was clean, but I felt that he didn't listen to my concerns and give me enough attention to make me comfortable with his diagnosis.

Oh well, I'll get my immediate needs taken care of, and find a new doctor next time.

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Friday, July 25th, 2008
9:09 am - SF
So this is where San Francisco's been. My new job is in a new location, and it's given me a new perspective.
For my current job, I walk through suburbs to a train, travel to the financial district, then walk half a block to a quiet office building.

With my new job, I walk a mile along the bay, watching the ferries and ships go past, passing joggers and wide-eyed tourists enjoying the beauty. Finally, I get to the office which is actually on a pier, with boats on both sides, the cries of seagulls and lapping waves. The decor is wooden and solid, in comparison to these flimsy cloth cubicles that I'm in right now, and the kitchen has a crazy nautical theme. In the afternoon, I'll walk home, passing performers and craftsmen showing their art at the Ferry Building, past the teenagers who are always practicing skateboarding there. Maybe if I have a good day I'll pick up some gourmet cheese or bread. Who knows?

So yeah, I feel like I finally found San Francisco's culture. Where were you hiding?

current mood: chipper

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Monday, July 14th, 2008
12:44 pm - Dishes
I'm grumbly about how my friends cook. It took Erik and Sam three hours and at least a dozen kitchen utensils to make mashed potato casserole. After I had told everybody in e-mail ahead of time AND told them on-site that my parents didn't want people cooking on their dishes. It took me like a half-hour in the morning to convince them that they were not cooking fucking bacon and sausage in my vegan parents' pans.
I mean, they filled the dishwasher -twice- with pots and pants and stuff from dinner. That's just ludicrous - and makes me say, no wonder it's tense at Sam's apartment and the kitchen is never clean.

current mood: grumpy

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Thursday, July 10th, 2008
10:27 am - Parachuting
I've been reading 'What Color is Your Parachute?' lately. It's a sort of job-search self-help manual, and thus far, it's looking really good. Well, I think so, anyway. I actually haven't taken too much advice from it (although I'm still in what I'd consider the intro) but it's extremely satisfying to see it identify a lot of the exact stages and emotions I went through when trying to find a job. And that I'm still going through.

Stuff like, what did they call it, job search insanity, where you get locked into one way of thinking. The example they gave was, '500 resumes didn't work? I'll send out 1000!' And yeah, I did send out about 1000 resumes. That is a definition of insanity - doing the same thing over and over and expecting different results.

And more significantly, it was really comforting to have the book address the soul-crushing depression and shredded self-worth that comes out of constant rejections and silence. You really lose hope. A few times in the intro, the book mentions that it's not really a job-search manual; it's a book of hope. Hmm, a bit cliche for me, but it works pretty well.

Overall, I'd consider this required reading for employment aspirants; not so much because it gives a lot of great methods for getting a job, but because it opens up some new dialogues and new ways of thinking, and helps you realize that the school-taught method of finding a job is bullshit.

I mean, I went to the SFSU career center several times, and what we worked on was improving my resume and my interviewing skills. And those are really some of the least useful parts of getting a job. The most important thing, I think, is figuring out how to get in for that interview.

I don't know, it's also very infuriating, because I feel that the career center lied to me, my parents didn't know jack, and I wasted eight months or so throwing crap at a wall and hoping it stuck.

I guess I'll finish this book and see where my career's at.

current mood: rejuvenated

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Monday, June 16th, 2008
2:16 pm - Convention after-action report
I just got back from a gaming convention in Arizona. Some good things, some bad things. I'll probably rant on the bad a bit here, so I should say at the start that I had a good time, met some good people, had a lot of fun.
Now, on to the negative!

First off, I don't think I ever really paid attention before, but the stereotypes about our hobby are true. The gaming halls were filled with obese men, and they stank. It's strange, but you can always tell the gems in the crowd - the people who pay attention to their appearance, smile, wear comfortable, attractive clothing (rather than some t-shirt with a cute saying), and meet your eyes with confidence and social skill. Then there's just hordes of others, who use the con as an excuse to let themselves go and not worry about social appearances - and it shows.

My Twilight Imperium game went well, but there were a few problems. The guy on my right got frustrated with the movement system of the game, and that's understandable - it's different. What frustrated me was when he would try to argue cards with me, or decry the game as useless, impossible, or stupid. I don't know, there's just a certain level of trust I think you have to put in a person when they're running a game - trust that the game works, that they're not lying to you, and that they're familiar enough to make judgment calls. For example, on the other end of the table, those guys would occasionally ask me about a question that wasn't in the rules, and if I said "They FAQed it," they totally accepted that. Kind of like "Well, that may or may not make sense, but I trust this guy to be giving us the currently accepted answer."

More troublesome was the guy on my left, who must have been mentally challenged. I mean that as an honest assessment. After eight hours of playing a game, I expect you to understand that when someone else uses a Strategy Card, you get to do the Secondary, not the Primary. That you only get to use your Strategy Card once per round. That you get Trade Goods when the Trade card is activated. I mean, sure, none of those are self-explanatory, but they come up every round, and sometimes every turn - and I had to explain it, completely, start to finish, over and over and over and over and GAH.

My third rant has to be directed at the guy I was staying with. He's a good guy, really awesome. He deserves more than he has. He's living a good life, but one without much social contact, and he's really longing to find some good friends and a girlfriend. The thing is, though, every time I hear his complaints, there's one piece of advice I can give: go get it. You want friends? Go find them. They're out there; the only one missing is you. It's frustrating, because I can't do this for him from California. I know how Khlara feels sometimes, when she complains that people ask for her advice but don't take it.

current mood: moody

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Sunday, June 15th, 2008
6:42 pm - Stargate Comedy
Khlara's always telling me to type up the funny things I say, so here's one of our conversations.

Her: "Hey, were you here when I watched that Stargate episode...the one where they went to another planet, and...um..."
Me: "They go to another planet in like every episode!"
Her: "Shut up!"

Eventually...
Her: "No, it was that one...2010."
Me: "That took place on future Earth! That was, like, the one episode where they DIDN'T go to another planet!"

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Sunday, May 11th, 2008
10:08 pm - Cars
I just watched Cars for the first time. The movie is pretty predictable, big city jackass learns the meaning of friendship. But the cosmology is really making me crazy.

Everything is cars in this world. I thought it was going to be sentient racecars with nondescript humans in the shadows of everything, but no - every mode of transportation is alive, and no humans exist anywhere. Even animals such as bugs or cows are translated into animals - the bugs are tiny VW Bugs with wings. Every living animal in this world is a machine.
Even stranger, many things, such as a road resurfacing machine, are not alive. If it doesn't have a motor, it's an object.

Obviously, this world is a result of an error in a desperate attempt to save humanity. A genetic incident, or a radioactive event, and the entirety of the human race was rendered sterile. Desperate to buy time in search of a solution to the predicament, scientists unleashed Von Neumann machines to spread across the world, and to rebuild human bodies as they fell apart. But the programming was faulty, and they began to rebuild humans in the form of cars, instead of humans. As their programming corrupted further, they devastated all living things, remaking any non-plant life form they encountered in the image of vehicles. Somewhere in the distance, they continue to absorb materials and evolve the form and function of vehicles, creating a constant stream of new vehicles with human personalities to fill a world that has forgotten what it once was.

This machine nightmare is the world...of Cars.

current mood: scared

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Wednesday, April 30th, 2008
10:54 am - Dentistry
Going to the dentist is so frustrating. I guess I've just got bad teeth. Every time, I brush, I floss, I do what they recommend, and I get a 'poor' or 'fair' grade on hygiene and a lecture about how to take care of my teeth. I mean, they're right, but fuck, just once it would be nice for the dentist to say 'good job, keep doing what you're doing.' Just once in twenty-five years.

current mood: aggravated

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Sunday, March 30th, 2008
2:45 pm
I got a new monitor, and it's pretty awesome. I got started on multi-monitor computing at work, and I decided to get the home version. It's a widescreen, same height as my other monitor, and they're both plugged in. If I did the calculations right, I figure that I now have 220% as much space to work with. It's pretty cool.

current mood: excited

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Monday, March 24th, 2008
10:15 am - Good times.
I can often tell how productive I've been based on how skewed my perception of time is. Sometimes I go home on Friday and come back to work on Monday, and hardly realize any time has passed. Today, when I came back, it felt like a month had gone by; everything was foreign, and I was rediscovering it for the first time. So that's definitely a good sign; it means that I got a lot of new information to process, and I feel like I'm moving forward.

Here's what's in the loop for me.

I was contacted through RPG.net by a magazine in Canada called Polymancer; they apparently look at message boards to recruit new writers. I suppose they assume that, as long as you can discuss a topic and write a coherent sentence, your excitement for games will shine through. I'm waiting for a sample copy of the magazine to arrive so I can better understand the mood and the audience, then I'll do a few articles for them. The pay is middling - maybe $50 per article - but hey, published RPG/board game writer, that ain't bad.

Next, I've been working on some game prototypes, and actually getting them to the stage where they've got some rules, and I'm starting to revise from playtests. It's difficult for me - I want to do things right the first time, but I'm finding that with games, you just have to shovel out whatever crap you have - scrawled index cards with confusing rules - and then listen to your playtesters to hammer out something decent from it.

Finally, and most exciting, is that I met with Cliff, the president of SlugFest Games, on Saturday. He's been coming to our gaming meetings and playtesting new stuff, and we talked about publishing, accounting, and the work that goes into a publishing business. He told me that there's a lot of room for me to explore at SlugFest, and that he'd be happy to have me contribute however I can, by keeping track of their accounts, organizing convention visits, or even creating some game designs. That's awesome. Again, it doesn't exactly pay - not right away - but it's a chance to get my name out there and on some products, and to do it with a company who's already earning some industry respect and awareness. Red Dragon Inn is a fantastic product with a perfect theme, and I'm coming on board right when it's really time to say, "This was a great boost, now it's time to figure out a business plan to ride this momentum."

Overall, this is all really good. I need to talk to my parents about some of it, see what I can do. I'd love to leave my day job and just work on the games full-time, and I think I could do it well and turn a profit. But I think I ought to stick with it a little while longer, just to keep my parents and Jacqi's parents from freaking out about me being unemployed again. I wish this opportunity had come last year - being unemployed, but having this kind of direction, I might have been able to do something really impressive.

But even if this all falls apart, my resume has totally leveled up. Six months as an intern, or...hmm..."Data Analysis Team Leader, Keibi Technologies". And now, "Freelance Author, Polymancer Studios" and "Administrative Manager, SlugFest Games". Or whatever BS job titles I come up with. Man, I'll qualify for a prestige class soon.

current mood: accomplished

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Friday, March 14th, 2008
9:31 am - Looking up
Things are going better. I contacted a local game company owner about looking over their books and learning something. I contacted a professor at SFSU about careers in education. And I'm getting support off BGG. Yeah, as long as I'm doing something, I'm good.

current mood: satisfied

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Thursday, March 13th, 2008
1:48 pm - Work culture
Maybe I've figured out why I don't feel really fulfilled with my current employment. I think I kinda need a place where I can geek out a little, let myself be free and creative. This is a pretty easygoing office, but still I don't really connect with many people here. I have to wonder if things really would be different at a game company - could I really make the connections I'd need, enjoy the culture? Maybe. I read about life and events at places like Wizards of the Coast or Fantasy Flight Games, and I think I really would fit in there, and do good work, because I'd be in the presence of stuff I like, even if I'm not directly contributing to it.

current mood: contemplative

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Tuesday, March 11th, 2008
10:03 am - Things work out
I got contacted by a game magazine in Canada. Apparently they look up intelligent posters on RPG.net (defined as someone who posts often, coherently, and without errors, I think) for freelance writing work. I'm sure the pay is nothing grand, but it's a little extra money and a lot of extra enjoyment for me. Anyway, we'll see what I get when they contact me again in the next few days.

current mood: good

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Monday, March 10th, 2008
1:21 pm - Rut
Yeah, I'm kind of in a rut.

Things at work are okay, but kind of moving in a direction I'm not too fond of. I'm doing more engineering and computer-heavy tasks, and I don't get much chance to be creative. I don't think I'm putting out much meaningful work these days, so I'm kind of looking at a slow descent downhill until I get laid off or leave. I mean, I'm just being realistic, this company's not interesting enough to stick with for 3-5 years. But where to next?

I'm more confident about my ability to find a new job, now that I've got some real experience and more realistic knowledge of the working world. I can make a much better resume. But I still don't know what I want to do. Office work? Entrepreneurship? Something else? I don't know where to start.

I have all these plans - a game store, a game company, and such, but I never get past the preliminary phases. I have friends who are totally willing to support me, and if I presented them with a reasonable business plan, I think Erik and Greg would quit their jobs to follow me. That's cool.

I feel like I need some time to sort things out without anything over my head. I should take a day and leave chores and games and everything behind, and go to the top of a mountain or something and figure out where I'm going next.

Sometimes I miss the old me. Where's the Barry that single-handedly revived and promoted two game clubs, organized and ran a convention on a whim?

...I think money and work beat him up.

Man, life isn't half as fun when you have to live in reality.

current mood: confused

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8:38 am - Sun
I have to say, I'm glad I got out of the Sunday game. Jax and I need a day to spend together. Well, with Erin, too, but the important thing is just having a day without work and without anywhere to go.

current mood: satisfied

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Monday, March 3rd, 2008
10:35 am - Feelin' funny
I e-mailed my mom yesterday, and kinda had to tell her to back off and let Jacqi and I plan our wedding.  I sort of feel funny about it - the wedding is obviously pretty important to her, and I think she'll be upset if she's not allowed to have any say in it.  On the other hand, I'm not going to frustrate myself and Jacqi trying to please her.  She keeps telling me what Jacqi wants, without listening to Jacqi about it.  It's taken care of now, but I feel kind of sorry for her.

current mood: melancholy

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9:33 am - Balancing out the games
I managed to gracefully bow out of Sam's D&D game on Sunday. It was a good move, I want to spend more time with Jacqi on Sundays, and it was just inconvenient to go to SFSU.
I'm learning to deal with what you might call advancement addiction. I get involved in a lot of games because I want to watch the character grow, but I don't really get involved in the game. I should have known I was getting into it with this game from the very start - I was really interested in how my character would turn out around level 10 or so, but we're only up to level 4, and I'm tired of playing my guy.
So, I'm learning more about getting into what I want to get into, and keeping out of games where I just want a bigger character sheet. Overall, though, I think I'm going to try to avoid getting into anything until D&D 4th is out.

current mood: happy

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Monday, February 18th, 2008
7:58 am - Weekend and War
Going camping with the SCA in Arizona was fun this weekend, but really taxing.  I think it gave me a new respect for medieval times.  We were camping with lots of modern amenities - tents, bundles of firewood, port-a-potties, and propane - and still, everything we did was an exhausting chore.  From cooking to cleaning, setting up and taking down tents, keeping warm and building fires.  Even walking was difficult once the rain started, and once the sun went down, the camp descended into a chill that kept me parked in front of a fire all night long.  There were some fun times, really - gathering in a circle around a fire and telling stories is my favorite part of any event.  But I'm starting to think that camping and the SCA just aren't my thing.  I like my modern comforts, and if I'm going to hang out with friends, I think it's actually kind of counter-productive for everything to be as difficult as possible.  Maybe next year, I'll skip war, but I'll try to get out for a weekend in Arizona.  Or maybe just take time off for Phoenix ConGames again.  We can do everything I enjoyed at war - sing songs, drink scotch, share our stories - without doing everything I hated at war, like freezing and slogging through mud.
In another amusing story, I missed my flight out of Phoenix.  There were huge lines, and I missed the plane by about 15 seconds.  However, I got on another flight, a nonstop, that actually got to Oakland faster than the first flight!  Since I checked in late, my baggage was on the same flight I was on, so I was able to get going with almost no delay.
So, I'm back.  I'm sore and aching all over.  I'm looking forward to relaxing, healing, working hard but on my own time and at my own pace.

I also discovered that I can't get drunk.  I drank like a fish at war - pint after pint on Thursday, Friday, and Saturday nights, but I couldn't get more than a mild buzz.  When I start getting even a little confused in the head, the experience is so disconcerting that I just can't stomach any more alcohol.  It just doesn't hold its appeal.  I really value my senses, I think, and my awareness of what's going on around me, so I don't know if I'll ever be able to get falling-down drunk.  Well, that's probably a good thing.

current mood: cold

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Tuesday, February 12th, 2008
2:07 pm - Saturdays
I feel like a bit of a spoilsport, but I'm really not interested in Vince's game. I feel like I've explored the Serenity RPG enough - Golden Silence was unquestionably epic, but I just don't feel there are that many stories left to tell in the 'verse. And on the World of Darkness side, I'm sick of the WoD for now. And to be honest, I just don't feel like doing another RPG. I guess I ought to just be honest about everything, let people know. There's still plenty I can do while people game.

current mood: bitchy

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